Written By Daniel on May 1, 2008 at 5:24 am | In e-commerce, technology, virtual worlds, China | Please Comment
Chinese virtual world HiPiHi recently announced the beginning of their public beta testing phase with the release of the “Dawn of Society” version - this marks an end to almost a year of private testing under the “Genesis” version of the HiPiHi platform that has amassed more than 40,000 users. The “Dawn of Society” version […]
Written By Daniel on March 5, 2008 at 7:14 am | In virtual worlds, design, China, art | Please Comment
Cyber art proves profitable for pioneering Chinese artist.
Cao Fei, a young artist from Guangzhou in southern China, has created her own highly profitable piece of real estate in Second Life (SL) called “RMB City”. The cyber art island is a stylized take on China’s paradoxical social landscape, and has recently received rave reviews […]
Written By Xuan on October 21, 2007 at 12:49 pm | In entertainment, gaming, virtual worlds, uncategorized | Please Comment
Big games are large-scale, real-world games.
[…]
Written By Xuan on October 12, 2007 at 5:25 am | In tourism, virtual worlds, uncategorized | Please Comment
An adorable alternative to real travels
Trend Description:
Before you come to Beijing, you might have a full plan to visit places like the Palace Museum, the Great Wall, the Summer Palace; if you could stay longer and tour around China, you might add more places like Guilin, Xi’an, Shangri-la, and Lhasa on your […]
Written By Daniel on July 12, 2007 at 9:36 pm | In 3G, gaming, internet, user generated content, technology, connecting, virtual worlds, experiential, China | Please Comment
Overview
CScout recently China paid a visit to the office of HiPiHi in Beijing’s Haidian District, for an interview with Hui Xu. Hui, founder and CEO of HiPiHi, was the general manager of MyWeb China, and was nominated as one of the “Top Ten China Internet Heroes” in 1999. Hui was also the chairman and CEO […]
Written By Daniel on June 26, 2007 at 8:53 pm | In technology, user generated content, experiential, virtual worlds, connecting, China | Please Comment
3D startups prepare to compete for Chinese subscribers.
Trend Description
Having passionately embraced blogging, bulletin boards (BBS) and MMORPG games, China’s burgeoning net population will soon have an array of virtual worlds and 3D social networks in which to work and play. According to analysts, by the end of 2011, 80 percent of global internet users will […]