HiPiHi goes Public


Written By Daniel on May 1, 2008 at 5:24 am | In e-commerce, technology, virtual worlds, China | Please Comment

Chinese virtual world HiPiHi recently announced the beginning of their public beta testing phase with the release of the “Dawn of Society” version - this marks an end to almost a year of private testing under the “Genesis” version of the HiPiHi platform that has amassed more than 40,000 users. The “Dawn of Society” version […]

A Chinese World within Second Life


Written By Daniel on March 5, 2008 at 7:14 am | In virtual worlds, design, China, art | Please Comment

Cyber art proves profitable for pioneering Chinese artist.
Cao Fei, a young artist from Guangzhou in southern China, has created her own highly profitable piece of real estate in Second Life (SL) called “RMB City”. The cyber art island is a stylized take on China’s paradoxical social landscape, and has recently received rave reviews […]

When Virtual Games Go Real


Written By Xuan on October 21, 2007 at 12:49 pm | In entertainment, gaming, virtual worlds, uncategorized | Please Comment

Big games are large-scale, real-world games.
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Virtual Tours - a New Fashion in China


Written By Xuan on October 12, 2007 at 5:25 am | In tourism, virtual worlds, uncategorized | Please Comment

An adorable alternative to real travels

Trend Description:
Before you come to Beijing, you might have a full plan to visit places like the Palace Museum, the Great Wall, the Summer Palace; if you could stay longer and tour around China, you might add more places like Guilin, Xi’an, Shangri-la, and Lhasa on your […]

Interview with HiPiHi Founder Hui Xu


Written By Daniel on July 12, 2007 at 9:36 pm | In 3G, gaming, internet, user generated content, technology, connecting, virtual worlds, experiential, China | Please Comment

Overview
CScout recently China paid a visit to the office of HiPiHi in Beijing’s Haidian District, for an interview with Hui Xu. Hui, founder and CEO of HiPiHi, was the general manager of MyWeb China, and was nominated as one of the “Top Ten China Internet Heroes” in 1999. Hui was also the chairman and CEO […]

China’s Virtual World War


Written By Daniel on June 26, 2007 at 8:53 pm | In technology, user generated content, experiential, virtual worlds, connecting, China | Please Comment

3D startups prepare to compete for Chinese subscribers.
Trend Description
Having passionately embraced blogging, bulletin boards (BBS) and MMORPG games, China’s burgeoning net population will soon have an array of virtual worlds and 3D social networks in which to work and play. According to analysts, by the end of 2011, 80 percent of global internet users will […]