When Virtual Games Go Real


Written By Xuan on October 21, 2007 at 12:49 pm | In entertainment, gaming, virtual worlds, uncategorized | Please Comment

Big games are large-scale, real-world games.
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Interview with HiPiHi Founder Hui Xu


Written By Daniel on July 12, 2007 at 9:36 pm | In 3G, gaming, internet, user generated content, technology, connecting, virtual worlds, experiential, China | Please Comment

Overview
CScout recently China paid a visit to the office of HiPiHi in Beijing’s Haidian District, for an interview with Hui Xu. Hui, founder and CEO of HiPiHi, was the general manager of MyWeb China, and was nominated as one of the “Top Ten China Internet Heroes” in 1999. Hui was also the chairman and CEO […]

China’s Internet Issues


Written By Daniel on June 4, 2007 at 5:41 am | In internet, gaming, technology, connecting, China | Please Comment

Social-political factors complicate digital development.
Trend Description
Three familiar internet issues in China have begun to interact in an interesting way - the rural/urban digital divide, the growing popularity and success of online games, and the role of internet cafes as both a provider of access and monitor of online behavior.
Case Studies
Digital Drivers
While the internet user […]